![]() As it stands now the difficulty and strange mission structures keep the game from really being all that fun.I composed, arranged, and performed the melodic theme for Question Games' cooperative horror game, "The Blackout Club," released for XBox, Playstation, and PC in 2019. There was so much potential and, with patches, the difficulty could become a little more balanced in time. Unless you’re playing the game co-op, don’t even bother… you’ll never make it through the missions. Recommendation: The Blackout Club is frustrating on so many levels. Because of this, you’ll need to bust it open, causing the enemies to swarm you and causing you to fail the level. There are item drops around the map, but often they take a lock pick that you won’t have. Other weapons like the crossbow only have one bolt, making it completely useless after your first shot. The taser can only be used at certain times and when you’re at seemingly certain angles. You can use the various items that you take with you to kill or debilitate your foes, but they don’t always work well. ![]() Closing your eyes will both lead you on the path that you should be on and also show you if The Shape is nearby. You’ll be crouching through the levels in hopes that the bad guys won’t hear you and attack. Bioshock and Dishonored have some of the best mission structures in video game history, making this even more frustrating. This is a shame because with the talent behind this game it should have been so much stronger. By the time you actually find out what is happening you’ll be so frustrated that you almost won’t even care. This is the type of mission you’ll be going thorough in order to find your lost friend and figure out exactly why you’re waking up every morning unaware of what happened the night before. For example, in one level you’ll be looking for fire underground, surrounded by the mysterious shadows in an attempt to take the fire outside and place it in a garbage can. Missions, on the other hand, feel completely bland and nonsensical. This is a trick haunted houses have been using for quite some time and it is, in fact, terrifying. Once things really get intense and you start fumbling around trying to get away from them it is game over.Īdding to the horror is an advanced option that will allow the game to listen to the conversations you’re having with you friends and use your own words in the game against you. Drones that keep watch from the sky can locate you, but those are surprisingly easy to get away from while the creatures that can’t see can locate you at a moment’s notice. This game is mercilessly hard and not in a good way. The mysterious figures, for the most part, cannot see you so sneaking around will keep you safe in theory, but they still seem to find and locate you even when you’re being completely still and quiet. You can revive your teammates but in the heat of it all that becomes increasingly difficult. Any altercation with the mysterious adults that are trying to catch you will result in a permanent loss of stamina until you completely run out and have to restart the mission. Your stamina is your life gauge here and, though most of the game involves you sneaking around, you’ll want to save your stamina for when you really need to run. The setting is eerie and will keep you on edge at all times. You and your gang start out in an old rail car where you’ll choose your gear and head out on missions. This game is nearly impossible on your own even on the easiest setting. When they say that T he Blackout Club is a co-op game, that’s exactly what they mean. After a fairly weak character creation you’ll join up to three other friends on various missions as you try to uncover what is actually going on in your town. After a conversation with her parents the character in the prologue decides to explore the town for herself while her friends were at the hideout waiting for her, she is attacked by The Shape and disappears. At night the darkness brings out a terrible monster known only as The Shape. Things are not as they seem in the small town where you live. It’s clear that the developers are fans of Stranger Things and are trying to strike while that iron is hot. The prologue will give you a partial idea of what’s going on. So how does it live up? Simply put, it’s really is a mixed bag. With that kind of talent behind the game it’s easy to have high expectations from this first person co op horror game. The Blackout Club is an ambitious new title from developer Question featuring veterans that worked on both Bioshock and Dishonored.
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